CRI 100 Week 3
48 flashcards
- Knowledge worker
- Any worker relying on specialist training, skills, or knowledge
- Knowledge economy
- Advanced economy shifting away from manufacturing to high tech skilled work
- Bohemian index
- Charts concentration of working creatives across metropolitan areas
- Commodity
- Service, product, good, with monetary value deter,omed by market
- Use Value
- Commodity benefit (1/3) u
- Exchange value
- Commodity benefit (1/3) e
- Intrinsic Value
- Commodity benefit (1/3) i
- Cultural industries
- Pre-creative industries industrial distribution of cultural goods
- Government cuts to spending
- Factor of creative industry development (1/3) s
- Transition to post-industrial economy
- Factor of creative industry development (1/3) e
- DCMS
- UK's Department for Digital Culture, Media, and Sport
- 2.1
- Creative Industries generates _% of worlds gross domestic product
- Israel, Romania, Spain
- Countries with high exports of creative services
- UAE, Indonesia, Vietnam
- Countries with high exports of creative goods
- Rational Myth
- Utopian principles sparking collective action
- Human Creativity
- Feature of creative industries (1/3) h
- Carry meaning
- Feature of creative industries (1/3) c
- Contains Intellectual property
- Feature of creative industries (1/3) i
- IPR
- Intellectual Property Rights
- Copyright
- Legal right to produce or sell copies of intellectual property
- Copyright period
- Creation to 50-70 years after creators deatth
- Automatic right
- No need to apply for right - applies to copyright only
- Patents
- Legal protection for invention with industrial application
- Patent period
- Up to 20 years
- Trademark
- Organizations identifiers (ex. logo)
- Design
- Protection for appearance of product ex. coke bottle
- Total merchandising
- One product advertising another (ex. Toy advertising Disney World)
- Platforn
- Technology or system enabling other technologies or systems to work
- Value
- Understanding culture (1/4) v
- Practices
- Understanding culture (1/4) p
- Resources
- Understanding culture (1/4) r
- Labour
- Understanding culture (1/4) l
- Media Convergence
- Products spread across platforms
- Production chain
- Creation, production, distribution, consumption - more than 1 contributor
- Economic Data
- Studying Creative Industries Strategy (1/3) e
- GVA
- Gross Value Added
- Creative Industries Markets
- Studying Creative Industries Strategy (1/3) m
- Social Network Markets
- Have inherently social function, relies on word of mouth, taste, popularity
- Coolhunting
- 1990s specialism of following trends of teenagers and youth consumers
- Creative Labour
- Studying Creative Industries Strategy (1/3) l
- Precarity
- When workers take business risks and responsibilities that would otherwise be taken by employer
- Moral economy
- Social and political values may be just as or more important than economic values in some creative work
- Tony Blair Government
- Factor of creative industry development (1/3) t
- Tony Blair
- UK PM from 1997
- Tony Blair
- Development of DCMS
- Cool Britannia
- First intentional attempt at branind nation as creative nation
- Risk, optimizing ROI
- Reason for lack of originality in creations in the 21st century
- Spec work
- small amount of free work done to attract potential client